Posts Tagged ‘development’

Porous Companies

By Troed Sångberg | Published: February 28th, 2011

I recently tweeted that I love working at a big consumer facing company. I’ve been lucky in that in many of the places I’ve worked I’ve been able to interact directly with the people using what I’ve produced, but at the same time I feel that I’ve been unlucky in that I haven’t always been able to receive when they’ve wanted to reciprocate.

In my presentation series over the last few years a key recurrent theme has been what’s sometimes called “the gift economy” (and I recommend Tor Nørretranders’ excellent book The Generous Man on the subject). What we usually refer to as business, “the gold economy”, is only part of all the ways humans interact, and keep track of the value of those interactions.

Another part of my message has been the evolution of interaction from static, to search, to social. It’s very obvious that social is part of the gift economy, and vice versa. The concept of social currency captures this pretty accurately.

It’s not enough interacting one-way with everyone around you, your company and the products you create. As Eric von Hippel has shown, innovation tends to happen outside of your chosen four walls. That’s true also for the reputation based economy, the social currency, where the value of something kept behind closed doors would be less than if it’s made public. The observation of interest here being that this is true not only for things, but for the persons involved in creating those things as well.

The value of your employees increase the more they’re able to interact with everyone else. When their ideas are made visible they’re vetted and the social currency of both the employees and the ideas themselves are made part of the global knowledge economy. The alternative is for your employees and ideas to wither behind an iron curtain, unable to openly compete on equal terms.

I suggest porous companies, those that let ideas and their proponents be part of something bigger, are not only able to make better use of global knowledge but also to offer a more attractive workplace. Open Innovation is thus not only a buzzword affecting the way you do product development, but also part of the cost & benefits package you offer your employees.

When you have your next incredible idea, you’re going to talk to people whom you know do great stuff. If the great stuff I’ve done is locked inside a filing cabinet with our legal department, that won’t be me.

Let’s do porous.

[top]

Speed of Innovation

By Troed Sångberg | Published: November 3rd, 2009

A basic problem when trying to project a possible future is defining some sort of metric relevant to the area you’re researching. In this post, I’m going to detail one such metric that I find interesting when looking at the future of [mobile] software platforms – Speed of Innovation.

No matter where you happen to work, it’s a sure bet to claim that the majority of innovation in operating system features (scheduler advances, memory allocation algorithms), applications (music players, games) and services (location based wikis, streaming media) comes from others. When not affiliated in a way that makes the choice of for you, you tend to choose a system where you have easy access to make modifications – often Linux and other unix derivates.

Open source is a bit like basic research in that there’s no immideate economical benefit for the person(s) sharing innovations with others, but everyone knows that building a better common base allows for greater later innovations (similar to applied research).

Thus, once innovation has happened – and it’s likely it will have happened on an open source system – it will spread to similar or compatible systems. If someone were to publish a better process scheduler, it would quickly spread to platforms where no or very small changes to the original invention are needed.

These platforms would score higher on the Speed of Innovation criteria.

Now, of course it’s possible to duplicate all the innovation (according to some measure of relevance) to a proprietary platform, but it’s quite expensive (and more so the larger the differences from the original). This can be quite hard to accept if you’re a company with an existing large investment into a proprietary system, but as Seth Godin says – we must ignore sunk costs.

Now, not everything has to do with low level operating system APIs. There’s been a shift towards open third party development lately, especially on the smartphones-that-aren’t-smartphones. This has happened partly due to a change in turnaround times from development to getting the application into the hands of actual users (via app stores) but also due to an increase in platform capabilities and better development environments. The future in this area is projected to be what’s called web application development, web apps, and thus in the Speed of Innovation metric we need to take that change into account as well.

Interestingly, it’s the same thing. There’s one web component available, open source, where much of the innovation in the field tends to happen – Webkit. As detailed above, that component is available on unix platforms and if you’re already working with such a platform all new developments benefit your system with no or minimal changes.

Combining an open platform where much code already exists with a modern web engine and display framework and you get a platform where third party innovation will happen at a rapid pace. So rapid, it suddenly becomes less interesting to look at actual support for feature X today, and instead plot a trajectory where feature X is likely to have been supplied by someone, within a certain time frame.

It’s thus less a game of writing long lists of requirements, and more a game of simply (hah) projecting general technological development. Us futurists love to do that. For everyone else:

If you’re a developer, you want to be where you can fulfill your vision.

If you’re a consumer, you want to be where you can do what you want to do.

If you’re a handset manufacturer, you need to be where that innovation happens.

Android™ by Sony Ericsson – the XPERIA™ X10


Android is a trademark of Google Inc. Use of this trademark is subject to Google Permissions.

[top]